View Full Version : Unreal Tournament stuffing in D3D mode

25-01-2000, 01:27 PM
Whenever I try to run Unreal Tournament in Direct 3D mode (i have an STB velocity 128 ZX AGP)i get:

Critical Error:

Failed to preallocate initial textures, 4x4:DD_OK

History: Alloctextures <- UD3DRenderDevice::SetRes<-UD3DRenderDevice::Init<- UWindowsViewport::TryRenderDevice<-UWindowsViewport::OpenWindow<-UGameEngine::Init<-InitEngine

what does this mean, and how do I fix it?