View Full Version : OpenGL driver for Intel 815 chipset needed

22-06-2002, 09:59 PM
hi, i have an intel 815 video card chipset and i need new OpenGl drivers for it to run games, i have tried searching the internet, no hope, can somebody help me?

22-06-2002, 10:12 PM

try the bleeding obvious

22-06-2002, 10:34 PM
i have already been there and downloaded the file there is no OpenGL driver for it, ain't so bleeding obvious now eh?

22-06-2002, 10:48 PM
the open gl driver is built in to the video driver.

what openGL game/app are you trying to run and whats the error message?

22-06-2002, 10:55 PM
I'm trying to run Jedi Knight 2(Jedi Outcast) it worked on Win ME, before i reformatted and installed Win XP Pro. It installs then trys to run then says could not load/open OpenGL subsystem.

22-06-2002, 11:14 PM
i think you really need a decent vid card



Operating System: Windows 95 OSR2/98/ME/2000/XP
Computer: 100% DirectX compatible computer required.
CPU: Pentium II or Athlon class 350 MHz or faster CPU required.
Memory: 64MB required. 128 MB RAM required for Windows 2000 and XP.
Graphics Card:16 MB OpenGL compatible PCI or AGP 3D Hardware Accelerator required.
Sound Card: 16-bit DirectX 8.x compatible sound card required.
CD-ROM: Quad Speed IDE or SCSI CD-ROM drive required.
Input Device: Keyboard or mouse required. Joystick supported.
DirectX: Microsoft DirectX 8.0a
NOTE: Your system may require the "latest" drivers for your particular hardware.
Installation: 665 MB of free hard drive space required.
Additional free space required after game installation for Windows swap file and save games.

Multiplayer Support
Pentium II or Athlon class 400 MHz or faster recommended for Multiplayer.

Local Area Network Play: Supports up to 32 players via Local Area Network.
Internet Play: Supports up to 16+ players via 56Kbps or faster connection to the Internet.
Dedicated Server: DSL/Cable Modem required for Internet hosting.

3D Accelerator Card Required
A 100% OpenGL compatible 3D Accelerator is required. Supported chipsets at time of release.

ATI Radeon
ATI Radeon 7500/8500
ATI Rage 128
ATI Rage 128 Pro
Matrox G400
Matrox G450
Matrox G550
NVIDIA GeForce 256 family
NVIDIA GeForce 2 family
NVIDIA GeForce 3 family
PowerVR Kyro
PowerVR Kyro II

i've run quake3 on a 815 chipset and it was barely playable.
note the 16meg vid card requirement.

from the www.opengl.org forum

"Frankiep figured out the solution for the problem running OPENGL games in XP.
(And i tried it and it worked so now i am trying to help other people. My comments are in ()'s)
Update to the latest drivers for your card for windows XP/2000.

After the install of the videodriver search
for these 2 files:
opengl32.dll (670Kb, dated 7 sept 2001) and
opengl32.lib (325Kb, dated 16 july 1996).
The can be found in the windows\system32
directory. (i didnt have the .lib one in my system 32 folder so i got it from the game dir, anyway, make sure you have the newest one in each folder, and that they are the same file)

Copy these 2 files into your game dir
for example: x:\Program Files\EA GAMES\MOHAA
(x is your drive letter where the game is installed!)
overwriting the old files that were there.
(the old opengl32.dll is 717Kb)

Last step:
Remove the '3dfxgl.dll' from your game dir.
that should fix the problem. I believe the
engine tries to load the 3dfx drivers
first. I think when they did the RTCW code
they did not do a validity check to make
sure there was not another opengl driver
before erroring out. (i didnt need to do this, first try without this then if it don't work do this)

After these steps the game will work on XP too!! (i hope)

Have fun people!! (i am)"

01-07-2002, 07:53 PM
If i update my geforce 2 mx 400 drivers, and something stuffs up, can i go back to my old drivers?

01-07-2002, 08:03 PM
also a geforce 4 mx 460 on another computer, none of the opengl files have that date, and i cant even find the .lib one